GTAC 2015: Mobile Game Test Automation Using Real Devices
From Google TechTalks · 20:55
Show by Google TechTalks
http://g.co/gtacSlides: https://docs.google.com/presentation/d/1SrxWmnYsRRkEEMz_g-hLi6kfFVaSWVs4uAK658IXyYI/pubJouko Kaasila (Bitbar/Testdroid)Mobile Games are the biggest money making category in today’s app stores so ensuring that every version of each game works on any user’s device is a high priority for any game developer. Despite the importance of validating this, there are very few examples or frameworks for automating testing of mobile games, forcing game developers to resort to manual testing that doesn’t scale to the extent that gaming companies would need to cover their global market. One main reason is the unique nature of games as mobile apps because they are accessing the screen directly and bypassing all UI services provided by the OS and rendering most test automation frameworks useless since traditional objects are not exposed.Uploaded 26-11-15Luckily there are ways to use standard mobile test automation frameworks to drive test automation on real mobile devices for games by using some creativity and publically available libraries. In his presentation, Jouko Kaasila from Testdroid will discuss three different approaches with real world examples and some sample code.
More episodes of Google TechTalks
More episodes
- Java Posse Episode 100 (Live Special)
- Cascading Adversarial Bias from Injection to Distillation in Language Models
- Practical Common Lisp
- Cascading Adversarial Bias from Injection to Distillation in Language Models
- Security is Broken
- POPri: Private Federated Learning using Preference-Optimized Synthetic Data
- Everything is Miscellaneous
- Leveraging Per-Instance Privacy for Machine Unlearning
- Impact of Technology on Reducing Poverty and Alleviating...
- Disparate Privacy Risks from Medical AI - An Investigation into Patient-level Privacy Risk
PodSearch is a free, independent podcast search engine. Read about PodSearch, the privacy policy or contact us.