Chronicles of Port Haven
By Owen Winkler
Categories: Fiction
Three orphans from Port Haven come back together as new members of the Charter Guild. Roice is a former guardsman with a glaive and a conscience. Wex is an ex-smuggler with a moon goddess that speaks directly to him. Emilie hears whispers that no one else can. Their first jobs pull them into a merchant family’s monster-smuggling ring, a ghost at a society ball, and a sealed maze beneath the city that four undying rulers want back. When one of them makes a secret pact in blood, their friendship becomes the thing most at risk. The Fourth Chair is the first book of the Port Haven novels, read chapter by chapter.
22 episodes indexed on podsearch.
Recent episodes
- Chapter 21: Redmane’s Circle
A fight meant to be lost goes very differently than expected, and the cost of winning turns out to be worse than the cost of losing. When the blood finally spills onto the old stones, something ancient wakes beneath the city.
- Chapter 20: The Starheart Amulet
Kaelen is pleased, and Emilie finds that unsettling in a way she can't quite name. At the Conservatory, the Starheart Amulet is gone from its case, the guards remember nothing, and the evidence left behind feels less like a mistake than an invitation. A hair, a map, and a music box full of old…
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- Chapter 19: Not an Old Woman
A missing girl, a trail of chalk leaves gone cold, and bandit tunnels that run deeper than anyone expected. Roice finds a gift he's kept hidden since he was seven years old, Emilie learns exactly what can hide behind a pretty face, and a rescue turns into something far worse once the cages open…
- Chapter 18: Mistwood
A dream delivers the next piece of the game Emilie is playing, and it costs her a question she decides not to ask. The crew trades a cave full of conspirators for a missing girl in a village built on old bandit tunnels, choosing the job they were given over the one that tempts them most. Wex…
- Chapter 17: The Mayor’s Amulet
A mayor's missing heirloom turns into a tangle of loose ends: a fled gardener, a dismissed horseman, and an elf inventor who'd rather be building clockwork birds than stealing amulets. The trail leads through laundries and libraries to an old legend about shadows, bargains, and the price of a…
- Chapter 16: The Shadow Pact
Chapter 16: The Shadow Pact The document arrives in a dream: one sheet of heavy cream paper, a pen of black glass, and nothing to dip it in. Emilie reads every word. One fold of the page is sealed shut, and she is asked to sign without opening it. In return, she will finally learn who her parents…
- Chapter 15: What Emilie Did That Night
Chapter 15: What Emilie Did That Night Emilie wakes screaming in the barracks, the way she always has, and for once Roice and Wex sleep straight through it. Someone else is in the room. The man from the steps under the Goldspire house has come to introduce himself properly, and he knows about the…
- Chapter 14: The House Above the Underthing
Chapter 14: The House Above the Underthing The Marquis Alaric Goldspire hasn’t been seen since the night the Tower went down, and his neighbors have started to complain about the smell. Than tells the three friends to knock and see if he answers. He does. Under his gutted house, a shaft goes down…
- Chapter 13: The Book of Lost Deeds
Chapter 13: The Book of Lost Deeds The Kerbers are finished, or at least the ones the friends know of. Port Haven has older secrets. Roice hears that a dog-fighting pit he remembers from his childhood is still running. Emilie starts her lessons with Oronos. A locked strongbox turns out to hold…
- Chapter 12: Shadow's Reach
Chapter 12: Shadow’s Reach There’s an island in the bay that no one owns, wrapped in fog every day of the year. A ship goes in and out of that fog twice a month, and the harbormaster can’t name it. A sea captain agrees to take the three friends as far as the fog and not one stroke farther. Beyond…
- Chapter 11: Seven Ropes
Chapter 11: Seven Ropes The Coral Ball goes on, and something cold is moving through the walls of Dunwich Manor. Emilie has already been burned once tonight, reaching into the wrong mind, and the band on her wrist is almost too hot to wear. Upstairs in the gallery, a painting is waiting under a…
- Chapter 10: The Coral Ball
Chapter 10: The Coral Ball Tonight is the Coral Ball, and the full moon is rising over North Hill. Roice and Wex are working it in borrowed footmen’s livery. Emilie arrives as Oronos Silvermane’s guest, in a gown someone in his house had made to her size, with a band on her wrist that lets her…
- Chapter 9: North Hill
Chapter 9: North Hill The invitation to the Coral Ball arrives already opened, and Emilie knows who opened it. Oronos Silvermane finally lets her into his house. He has a guest list of seven names, a warning about the full moon, and a gift that will let her read minds unnoticed, for a price…
- Chapter 8: The Ghost Wolves of Ravenwood
Chapter 8: The Ghost Wolves of Ravenwood Something is guarding the north road through Ravenwood: white wolves that glow in the dark, with eyes almost like people’s. They don’t touch travelers. They only kill the bandits who prey on them. The ranger brigade wants to know what the wolves are before…
- Chapter 7: Moonlight and Steel
Chapter 7: Moonlight and Steel Roice says the killing was clean, and he needs it to be true. Wex goes looking for a ragged priest in the moon shadows of New Haven to find out who has been talking in his head. The recruits are about to be raised in rank and given new blades, made with the gems they…
- Chapter 6: Cards and Knives
Chapter 6: Cards and Knives On a quiet night at the fish farm, Roice and Wex lie on a rooftop and wait for whatever comes up out of the pens. Across the city, Emilie has spent her savings to have her cards read by the woman who runs the Dusk House. Before the night is over, one of them will face a…
- Chapter 5: Winterforth
Chapter 5: Winterforth Emilie finally gets an answer from Oronos Silvermane: a riddle, sealed with a dragon, and a deadline. Meanwhile the three recruits have an easy courier job: carry four ruby gems across the city, and keep Emilie thirty feet away. Then a cart breaks loose at the top of a hill…
- Chapter 4: Plum Pie Weather
Chapter 4: Plum Pie Weather In the village of Gildingwood, the rain keeps time, the bakery makes nothing but plum pie, and a tiger has turned up on the village green. Nobody has been hurt yet. ...Yet...
- Chapter 3: Sage Gardens
Chapter 3: Sage Gardens Their first solo contract is a beast in Ravenwood: something tall and scaled that walks into a forest lake as if it lived there. It sounds simple enough. But then the three recruits come face to face with it and Emilie hears what’s going on inside its head.
- Chapter 2: One Copper Star
Chapter 2: One Copper Star The test is over, but the three new recruits brought something up from that cellar that they shouldn’t have kept. Now someone in Port Haven wants it back badly enough to pay for it, and Wex is the only one who knows where it is.
- Chapter 1: The Final Test
Chapter 1: The Final Test Three orphans who grew up together haven’t seen each other in years. Then they turn up on the same bench, waiting to take the Charter Guild’s final test. The job sounds simple: clear the rats out of two bakery cellars on Baker’s Pass, and don’t get distracted. But these…
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